Datamonkeys F&E-Labor — 64 Builds · März 2025 — September 2026
LABS
Was wir zwischen Kundenprojekten für uns selbst bauen: Agenten-Tooling, Engines und Desktop-Experimente. Dieselben Hände bauen Ihr Produkt.
DesktopShip
A sci-fi cockpit for your desktop: draggable holographic widgets (clock, system, map, terminal, camera, Spotify) that AI agents can drive through a built-in MCP server.
- Electron
- Node
- MCP
- node-pty
v0.1.2 · DMG · MIT
claude-spaces
A node canvas where every node is a real headless Claude process. Topological parallel execution, per-node model, permissions, MCP and cost cap, with session resume.
- Swift
- SwiftUI
- Claude Code CLI
macOS app, building
localmind
A fully local personal assistant with agentic RAG. Designed as an embeddable library first, with a CLI and an API layered on top.
- Python
- Pydantic AI
- LanceDB
- MLX
- FastAPI
v0.1.0 · tested · OSS-ready
AgentsSimulation
A macOS app that simulates running an agent initiative: you write the task and the tests, Claude solves it, real evals run, and a review plus an ADR gate the merge. Ships with an 8-level campaign on AI-native engineering.
- Swift
- SwiftUI
- Claude Messages API
working
LLM from scratch
A decoder-only transformer written from the ground up: RMSNorm, RoPE, GQA, SwiGLU, KV-cache, our own BPE tokenizer and a pretrain/SFT CLI.
- PyTorch
- NumPy
working · checkpoints · tests
CameraHandsControl
Turns the MacBook webcam into a trackpad: hand gestures emit real system input events, with a holographic keyboard on screen.
- Swift
- Vision
- CGEvent
working (.app)
// Weitere Experimente
Sighted
A cross-platform AR social app: iOS, watchOS, Android, macOS, an admin dashboard and realtime presence.
- Swift
- ARKit
- Firebase
- LiveKit
- Android
shipped
PetsAviação
"Does this pet in this carrier fly on this airline?" A versioned catalogue of airline policies, an eligibility engine, and AR carrier measurement.
- Swift
- SwiftUI
- ARKit
137 tests · App Store soon
Capitelize
A subscription personal investment advisor: it analyses, displays and computes over market data refreshed daily. React front end, Expo app, and a NestJS backend with migrations, a documented testing policy and staged bootstrap.
- React
- Expo
- NestJS
- TS
near launch
SAP Assessor
Ingests an abapGit export, runs deterministic ABAP static analysis against an S/4HANA ruleset and a call graph, then turns the findings into a remediation backlog written in business language.
- Python
- Claude
working
Orbital Factory
A factory automation game where your base is a moving space platform. Custom engine with two-stage data/control simulation at a deterministic 60 UPS.
- C++17
- LuaJIT
- OpenGL
playable prototype
KingOfTheHill
A realtime crypto terminal on Binance spot and futures: canvas candles, order book, tape, liquidation stream, leverage calculator and alerts. Zero dependencies.
- Node
- Vanilla JS
- Canvas
working
dimensions
A 4D tesseract visualiser rendered as a transparent, click-through fullscreen overlay, with dual 16-cell and L¹/L²/L∞ morphing.
- Swift
- SwiftUI
- AppKit
working
Free2Dom
A 2D RPG engine and editor with zero dependencies and zero assets — every sprite and sound is generated in code. Runs on iOS and macOS, with a bridge that lets an AI edit the world while it runs.
- Swift
- SpriteKit
- Metal
- Node bridge
working
loco.wtf
A spatial workspace that runs on top of your desktop: Minecraft-style block building in an interactive 3D scene, with AI models embedded in the world. Backend, site and native app live in one repo.
- React 19
- Three.js
- Electron
- Node
live at /loco/app
InstantTranslator
A macOS menu bar app that replaces the selected text in place: hit a shortcut and the translation overwrites the selection, in any app. A second shortcut fixes grammar instead. 18 languages, no copy-paste.
- Swift
- SwiftUI
- Claude API
working (.app)
traduzaJá
The same in-place translation idea as a cross-platform global shortcut: select anywhere, press the combo, and the text comes back in your system language.
- Electron
- Node
working
OpenInterview
A transparent always-on-top overlay for technical interviews: capture the screen with a shortcut and get a solution with complexity analysis, routed through OpenRouter.
- Electron
- OpenRouter
working
PokeFire Swift Red
A GBA-era monster RPG in pure Swift and SpriteKit with zero dependencies and zero external assets — sprites, tiles and sounds are all generated in code. Ships a map editor and a sprite gallery as run modes.
- Swift
- SpriteKit
- macOS + iOS
working
// In der Werkstatt
Prototypen und Forschung, die noch Form annehmen.
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# Agents, factories and local AI
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> CyberRange
A terminal cybersecurity career simulator built on real tooling and live CVE data. [prototype]
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> UniversalFactories
A factory sim exploring strong determinism — fixed-point maths and lockstep — on an ECS runtime. [prototype]
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> TaskbarStarship
A desktop widget game: factory ship meets automation meets idle progression. [in design]
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> SAP Evolution
Market research and MVP architecture for an SAP troubleshooting agent covering FI, ST22, SLG1 and IDoc. [research]
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> socialhub
Write once, publish to X, LinkedIn, Instagram and Threads. [prototype]
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> own
A local brain you train from the terminal: one command feeds the model line by line in online training, another seeds it in batch by SGD. Custom BPE tokenizer, checkpoints and smoke tests included. [prototype]
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> CockpitDesktop
Unity 6 running as a chromeless transparent always-on-top window on macOS — a cockpit-style overlay above your other apps, with toggleable click-through. [prototype]
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> upscale-AI
A trading loop driven by Claude: per-pair chart generation, scripted backtests and an HTML dashboard, wired up as an MCP server. [research]
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> dino
Financial instrument analysis straight from spreadsheets: 11,609 unique identifiers and 621 price records catalogued, broken down by region through the ISIN prefix. [research]
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> ai-chat-commander
Reads live Twitch and YouTube chat, filters messages with an action prefix, draws from the queue and executes them through AI with an on-stream overlay. [prototype]
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> out-of-body
A binaural beat generator with Gateway-style presets and a guided journey engine. [prototype]
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> SnapPDF
Capture images and assemble them into a PDF, on macOS and iOS. [working]
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# AI desktop environments
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> loco-max
The long-running fork of Loco with the complete feature and shortcut set — the base the leaner versions were cut from. [archive]
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> loco-metal
The renderer rewritten in native Metal, with separate macOS and iOS targets. The bet is performance without Electron. [prototype]
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> LocoGame
A 3D voxel game in C++20 and OpenGL 4.6 crossing Minecraft (chunked world), Factorio (automation and logistics) and Age of Empires (RTS economy and tech). [prototype]
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> loco_old · loco.wtf_ · loco
Archaeological layers: the earlier Loco versions kept around to look up features that got lost along the way. [archive]
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# Engines and games
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> Free2dom Game Engine
A tile-based, event-driven 2D engine in MonoGame/C# in the spirit of Stardew Valley, GBA pixel-art look. Editor, maps, creature AI and audio all in the repo. [working]
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> Enemy Adventure Engine 2D
A 2D engine in C++17 and SDL2 modelled on the Game Boy Advance classics, with full docs and build pipeline. [working]
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> Chip
A turn-based battle game in pure Swift with its own UI and combat renderers, plus an AI bridge and tilesets. [prototype]
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> Engine2D · Gameverse · Gundamon Seed
Unity projects for shader experiments and gameplay prototyping, with generated Gundamon Seed builds. [prototype]
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> LikeStellaris
A space 4X in C++ — civilisations, planets, entities, and a GUI kept separate from the game loop. [prototype]
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> factorio-clone
A Factorio clone built twice to compare web iteration against native: resource gathering, factory automation, an entity system and crafting in C++17 and SFML, then the same premise in React and TypeScript in the browser. [prototype]
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> PokeFire ports
Ports of the same RPG to Flutter, to Expo/React Native and to Unity 2D — the Unity one reads the very same save files the Flutter version writes, and loads species sprites by URL. [working]
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> gundam · lua · Tiled
Supporting pieces: the agbcc toolchain for GBA, LOVE2D prototypes, and the Tiled editor sessions that feed the maps. [tooling]
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# Native Apple apps
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> Borderlines
An iOS live conversation monitor: voice-sensitivity detection, per-speaker labels and nicknames, session history and storage controls, with a legal notice in onboarding. [working]
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> BTDock
An alternative macOS dock: draggable, renameable categories, app counters and badges, transparent mode and live preview. [working]
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> ExNPC
A SwiftUI and Core Data app for conversations with persisted characters — messages stored locally. [prototype]
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> NXInvert
Nintendo Switch homebrew that rotates the screen 180 degrees. Builds through devkitPro/libnx or a Docker container. [working]
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> MetalTest · SDL3Test · RaylibTest
Three proofs of the same question: a transparent overlay window in Metal, in SDL3 and in Raylib. [research]
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# AI and MCP tooling
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> WorkAway
A complete chat system over the Model Context Protocol: a TypeScript web client talking WebSocket to an MCP server in Node. [working]
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> oracle
An app for talking to Claude over MCP, with an action executor on the server side. [prototype]
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> claude_control
A collection of web front-ends for Claude Code — templates, a WebUI and an integrated version. [prototype]
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> all-listen
A conversation monitor in Python: continuous microphone capture, timestamped transcription and consolidated daily logs for later analysis. [working]
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> Reserved slots
Directories with a name and a scope but no code yet: MCP servers and editor controllers (echo-claude-mcp, cursor-commander, community-youtube-controller), the next round of quantitative strategy and social collection (quantTrade, linkedin-likes), and a development environment for the R36S handheld console. [placeholder]
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# Products and sites
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> louisperner.dev
A personal portfolio and platform in Next.js 15: full metadata and JSON-LD, dynamic sitemap, Core Web Vitals work, Firebase and Radix UI. [live]
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> Aeloria
A social network built around matches: login, profiles, followers, matchmaking, a schedule and a progression page. Full HTML prototype plus a Next.js version in progress. [building]
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> findmeajob
Job search and triage on the Next.js App Router. [prototype]
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> datamonkeys.ai · datamonkeys · datamonkeys-wp
Our own site, Flutter app and WordPress front — the Next.js starter here is the base reused across the other sites. [live]
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> transtomaz.com.br
A client site on the Datamonkeys starter. [live]
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> ClaudeGiftCard
A front-end for issuing gift cards, also derived from the starter. [prototype]
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> hugo.ai
A React and Vite SPA — an assistant at an early stage. [prototype]
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> sincronicidades
A React and Vite app for logging and cross-referencing synchronicities. [prototype]
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# Data, scraping and trading
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> linkedin-friends
A LinkedIn engagement analyser: an authenticated Playwright scraper that collects posts and ranks who interacts with you most. [working]
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# External archive and references
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> vibe-draw
A "Cursor for 3D modelling": sketch on a 2D canvas, refine with AI, convert to a navigable 3D model. [external reference]
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> interview-coder
CodeInterviewAssist — the community, paywall-free interview assistant we keep as a comparison point for OpenInterview. [external reference]
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