Datamonkeys F&E-Labor — 64 Builds · März 2025 — September 2026

LABS

Was wir zwischen Kundenprojekten für uns selbst bauen: Agenten-Tooling, Engines und Desktop-Experimente. Dieselben Hände bauen Ihr Produkt.

[01] Öffnen

DesktopShip

A sci-fi cockpit for your desktop: draggable holographic widgets (clock, system, map, terminal, camera, Spotify) that AI agents can drive through a built-in MCP server.

  • Electron
  • Node
  • MCP
  • node-pty

v0.1.2 · DMG · MIT

[02]

claude-spaces

A node canvas where every node is a real headless Claude process. Topological parallel execution, per-node model, permissions, MCP and cost cap, with session resume.

  • Swift
  • SwiftUI
  • Claude Code CLI

macOS app, building

[03]

localmind

A fully local personal assistant with agentic RAG. Designed as an embeddable library first, with a CLI and an API layered on top.

  • Python
  • Pydantic AI
  • LanceDB
  • MLX
  • FastAPI

v0.1.0 · tested · OSS-ready

[04]

AgentsSimulation

A macOS app that simulates running an agent initiative: you write the task and the tests, Claude solves it, real evals run, and a review plus an ADR gate the merge. Ships with an 8-level campaign on AI-native engineering.

  • Swift
  • SwiftUI
  • Claude Messages API

working

[05]

LLM from scratch

A decoder-only transformer written from the ground up: RMSNorm, RoPE, GQA, SwiGLU, KV-cache, our own BPE tokenizer and a pretrain/SFT CLI.

  • PyTorch
  • NumPy

working · checkpoints · tests

[06]

CameraHandsControl

Turns the MacBook webcam into a trackpad: hand gestures emit real system input events, with a holographic keyboard on screen.

  • Swift
  • Vision
  • CGEvent

working (.app)

// Weitere Experimente

[07]

Sighted

A cross-platform AR social app: iOS, watchOS, Android, macOS, an admin dashboard and realtime presence.

  • Swift
  • ARKit
  • Firebase
  • LiveKit
  • Android

shipped

[08]

PetsAviação

"Does this pet in this carrier fly on this airline?" A versioned catalogue of airline policies, an eligibility engine, and AR carrier measurement.

  • Swift
  • SwiftUI
  • ARKit

137 tests · App Store soon

[09]

Capitelize

A subscription personal investment advisor: it analyses, displays and computes over market data refreshed daily. React front end, Expo app, and a NestJS backend with migrations, a documented testing policy and staged bootstrap.

  • React
  • Expo
  • NestJS
  • TS

near launch

[10]

SAP Assessor

Ingests an abapGit export, runs deterministic ABAP static analysis against an S/4HANA ruleset and a call graph, then turns the findings into a remediation backlog written in business language.

  • Python
  • Claude

working

[11]

Orbital Factory

A factory automation game where your base is a moving space platform. Custom engine with two-stage data/control simulation at a deterministic 60 UPS.

  • C++17
  • LuaJIT
  • OpenGL

playable prototype

[12]

KingOfTheHill

A realtime crypto terminal on Binance spot and futures: canvas candles, order book, tape, liquidation stream, leverage calculator and alerts. Zero dependencies.

  • Node
  • Vanilla JS
  • Canvas

working

[13]

dimensions

A 4D tesseract visualiser rendered as a transparent, click-through fullscreen overlay, with dual 16-cell and L¹/L²/L∞ morphing.

  • Swift
  • SwiftUI
  • AppKit

working

[14]

Free2Dom

A 2D RPG engine and editor with zero dependencies and zero assets — every sprite and sound is generated in code. Runs on iOS and macOS, with a bridge that lets an AI edit the world while it runs.

  • Swift
  • SpriteKit
  • Metal
  • Node bridge

working

[15] Öffnen

loco.wtf

A spatial workspace that runs on top of your desktop: Minecraft-style block building in an interactive 3D scene, with AI models embedded in the world. Backend, site and native app live in one repo.

  • React 19
  • Three.js
  • Electron
  • Node

live at /loco/app

[16]

InstantTranslator

A macOS menu bar app that replaces the selected text in place: hit a shortcut and the translation overwrites the selection, in any app. A second shortcut fixes grammar instead. 18 languages, no copy-paste.

  • Swift
  • SwiftUI
  • Claude API

working (.app)

[17]

traduzaJá

The same in-place translation idea as a cross-platform global shortcut: select anywhere, press the combo, and the text comes back in your system language.

  • Electron
  • Node

working

[18]

OpenInterview

A transparent always-on-top overlay for technical interviews: capture the screen with a shortcut and get a solution with complexity analysis, routed through OpenRouter.

  • Electron
  • OpenRouter

working

[19]

PokeFire Swift Red

A GBA-era monster RPG in pure Swift and SpriteKit with zero dependencies and zero external assets — sprites, tiles and sounds are all generated in code. Ships a map editor and a sprite gallery as run modes.

  • Swift
  • SpriteKit
  • macOS + iOS

working

// In der Werkstatt

Prototypen und Forschung, die noch Form annehmen.

  • # Agents, factories and local AI

  • > CyberRange

    A terminal cybersecurity career simulator built on real tooling and live CVE data. [prototype]

  • > UniversalFactories

    A factory sim exploring strong determinism — fixed-point maths and lockstep — on an ECS runtime. [prototype]

  • > TaskbarStarship

    A desktop widget game: factory ship meets automation meets idle progression. [in design]

  • > SAP Evolution

    Market research and MVP architecture for an SAP troubleshooting agent covering FI, ST22, SLG1 and IDoc. [research]

  • > socialhub

    Write once, publish to X, LinkedIn, Instagram and Threads. [prototype]

  • > own

    A local brain you train from the terminal: one command feeds the model line by line in online training, another seeds it in batch by SGD. Custom BPE tokenizer, checkpoints and smoke tests included. [prototype]

  • > CockpitDesktop

    Unity 6 running as a chromeless transparent always-on-top window on macOS — a cockpit-style overlay above your other apps, with toggleable click-through. [prototype]

  • > upscale-AI

    A trading loop driven by Claude: per-pair chart generation, scripted backtests and an HTML dashboard, wired up as an MCP server. [research]

  • > dino

    Financial instrument analysis straight from spreadsheets: 11,609 unique identifiers and 621 price records catalogued, broken down by region through the ISIN prefix. [research]

  • > ai-chat-commander

    Reads live Twitch and YouTube chat, filters messages with an action prefix, draws from the queue and executes them through AI with an on-stream overlay. [prototype]

  • > out-of-body

    A binaural beat generator with Gateway-style presets and a guided journey engine. [prototype]

  • > SnapPDF

    Capture images and assemble them into a PDF, on macOS and iOS. [working]

  • # AI desktop environments

  • > loco-max

    The long-running fork of Loco with the complete feature and shortcut set — the base the leaner versions were cut from. [archive]

  • > loco-metal

    The renderer rewritten in native Metal, with separate macOS and iOS targets. The bet is performance without Electron. [prototype]

  • > LocoGame

    A 3D voxel game in C++20 and OpenGL 4.6 crossing Minecraft (chunked world), Factorio (automation and logistics) and Age of Empires (RTS economy and tech). [prototype]

  • > loco_old · loco.wtf_ · loco

    Archaeological layers: the earlier Loco versions kept around to look up features that got lost along the way. [archive]

  • # Engines and games

  • > Free2dom Game Engine

    A tile-based, event-driven 2D engine in MonoGame/C# in the spirit of Stardew Valley, GBA pixel-art look. Editor, maps, creature AI and audio all in the repo. [working]

  • > Enemy Adventure Engine 2D

    A 2D engine in C++17 and SDL2 modelled on the Game Boy Advance classics, with full docs and build pipeline. [working]

  • > Chip

    A turn-based battle game in pure Swift with its own UI and combat renderers, plus an AI bridge and tilesets. [prototype]

  • > Engine2D · Gameverse · Gundamon Seed

    Unity projects for shader experiments and gameplay prototyping, with generated Gundamon Seed builds. [prototype]

  • > LikeStellaris

    A space 4X in C++ — civilisations, planets, entities, and a GUI kept separate from the game loop. [prototype]

  • > factorio-clone

    A Factorio clone built twice to compare web iteration against native: resource gathering, factory automation, an entity system and crafting in C++17 and SFML, then the same premise in React and TypeScript in the browser. [prototype]

  • > PokeFire ports

    Ports of the same RPG to Flutter, to Expo/React Native and to Unity 2D — the Unity one reads the very same save files the Flutter version writes, and loads species sprites by URL. [working]

  • > gundam · lua · Tiled

    Supporting pieces: the agbcc toolchain for GBA, LOVE2D prototypes, and the Tiled editor sessions that feed the maps. [tooling]

  • # Native Apple apps

  • > Borderlines

    An iOS live conversation monitor: voice-sensitivity detection, per-speaker labels and nicknames, session history and storage controls, with a legal notice in onboarding. [working]

  • > BTDock

    An alternative macOS dock: draggable, renameable categories, app counters and badges, transparent mode and live preview. [working]

  • > ExNPC

    A SwiftUI and Core Data app for conversations with persisted characters — messages stored locally. [prototype]

  • > NXInvert

    Nintendo Switch homebrew that rotates the screen 180 degrees. Builds through devkitPro/libnx or a Docker container. [working]

  • > MetalTest · SDL3Test · RaylibTest

    Three proofs of the same question: a transparent overlay window in Metal, in SDL3 and in Raylib. [research]

  • # AI and MCP tooling

  • > WorkAway

    A complete chat system over the Model Context Protocol: a TypeScript web client talking WebSocket to an MCP server in Node. [working]

  • > oracle

    An app for talking to Claude over MCP, with an action executor on the server side. [prototype]

  • > claude_control

    A collection of web front-ends for Claude Code — templates, a WebUI and an integrated version. [prototype]

  • > all-listen

    A conversation monitor in Python: continuous microphone capture, timestamped transcription and consolidated daily logs for later analysis. [working]

  • > Reserved slots

    Directories with a name and a scope but no code yet: MCP servers and editor controllers (echo-claude-mcp, cursor-commander, community-youtube-controller), the next round of quantitative strategy and social collection (quantTrade, linkedin-likes), and a development environment for the R36S handheld console. [placeholder]

  • # Products and sites

  • > louisperner.dev

    A personal portfolio and platform in Next.js 15: full metadata and JSON-LD, dynamic sitemap, Core Web Vitals work, Firebase and Radix UI. [live]

  • > Aeloria

    A social network built around matches: login, profiles, followers, matchmaking, a schedule and a progression page. Full HTML prototype plus a Next.js version in progress. [building]

  • > findmeajob

    Job search and triage on the Next.js App Router. [prototype]

  • > datamonkeys.ai · datamonkeys · datamonkeys-wp

    Our own site, Flutter app and WordPress front — the Next.js starter here is the base reused across the other sites. [live]

  • > transtomaz.com.br

    A client site on the Datamonkeys starter. [live]

  • > ClaudeGiftCard

    A front-end for issuing gift cards, also derived from the starter. [prototype]

  • > hugo.ai

    A React and Vite SPA — an assistant at an early stage. [prototype]

  • > sincronicidades

    A React and Vite app for logging and cross-referencing synchronicities. [prototype]

  • # Data, scraping and trading

  • > linkedin-friends

    A LinkedIn engagement analyser: an authenticated Playwright scraper that collects posts and ranks who interacts with you most. [working]

  • # External archive and references

  • > vibe-draw

    A "Cursor for 3D modelling": sketch on a 2D canvas, refine with AI, convert to a navigable 3D model. [external reference]

  • > interview-coder

    CodeInterviewAssist — the community, paywall-free interview assistant we keep as a comparison point for OpenInterview. [external reference]

>

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