You want a native app for iPhone, iPad or Mac, and you want it written in SwiftUI rather than wrapped in a web view. We build those apps end to end: the screens, the data layer, the App Store submission, and the fixes after the first round of user feedback.
What we build in SwiftUI
- New apps from zero — a working build on a real device early, so you judge the product by using it, not by looking at mockups.
- iPhone + iPad + Mac from one codebase — shared SwiftUI views and models, with platform-specific touches where they matter.
- Migrations from UIKit — moving older screens to SwiftUI one at a time, without freezing feature work.
- Rescues — an app that half-works, crashes on launch or got rejected by App Review. We read the code, tell you what is wrong, and fix it.
How a project runs
We agree on the smallest version of the app that is worth installing. You get TestFlight builds as we go, so every week you can hold the app in your hand and say what feels wrong. When it is ready we handle signing, screenshots, metadata and the review process, and stay on for the fixes that real users always find.
Why a small team for this
Native apps reward focus. You talk directly to the developer writing the code, decisions take minutes instead of meetings, and you are not paying for layers of account management. We work at $25/hour, billed for actual work, with a written estimate before we start.
Good fit if
You need an app that feels at home on Apple devices — fast, offline-friendly, using the camera, location, HealthKit, widgets or other native APIs — and you would rather ship a focused first version soon than a huge one next year.
Not a fit if
You need Android on day one with a single codebase. In that case we will tell you honestly that a cross-platform stack may serve you better.
Tell us what the app should do and which devices it targets. We reply with questions, a rough scope and an hourly estimate — usually within one business day.
